I lead live, physical activations that transform complex technology into tangible experiences that people can understand and trust. I design environments « from exhibitions & installations to virtual experiences » that are conceptually rigorous, operationally grounded, and defensible under scrutiny. With a background spanning software, cultural institutions, and global production, I direct cross-functional teams to deliver work where clarity, judgment, and responsibility are as essential as impact.
CV
Work History
MRM//McCann : 2023 - 2026
Troika Labs / FolkDevils : 2022 - 2023
R/GA (Contract) : 2022
Dentsu / 360i : 2020 - 2022
Wieden+Kennedy : 2018-2020
Adidas GmbH : 2014-2018
032c : 2013-2014
Arte Deutschland : 2012-2013
ZDF Mediatek : 2010-2012
David Zwirner Gallery : 2009-2010
Education
Humboldt-Universität zu Berlin - Independent Doctoral Studies (2024-)
42 Berlin (École 42) - Diplôme 42: Software Engineering (2022)
Goldsmiths University of London - MFA: Curating (2015-2017)
Universität der Künste Berlin - MS: Art in Context (2014-2015)
The New School - BA: History + Antrohopology & BFA: Fine Arts (2010-2014)
American and German : USA / EU Citizenship & Full Work Authorization
Creative Tools I Use
Creative & Design
Adobe Photoshop, Illustrator, InDesign, Figma, Adobe XD
Spatial & Environment Design
Blender, SketchUp, Rhino, AutoCAD
Real-Time & Interactive
TouchDesigner, Unreal Engine, Unity
Production & Live Experience
Vectorworks, Disguise (d3), Resolume, MadMapper
Collaboration & Delivery
Miro, Notion, Frame.io, Google Workspace
Languages I Speak
English - Native / Brooklynese
German - Native / Muttersprache
Ukrainian - Native / Рідна мова
Russian - Advanced / бегло
French - Fluent / Courante
Japanese - Advanced / 上級
Korean - Business / 한국어 — 비즈
Languages I “Speak”
CSS
C#
C++
Python
TypeScript
SQL
Elixir
Rust